Saros Secret Locations and Easter Eggs — Every Hidden Room and Reference on Carcosa

2026-06-10·Secrets & Collectibles

Housemarque loves hiding things in their games. Returnal had entire secret areas and lore rooms most players never found. Saros continues that tradition. Every biome has hidden rooms, breakable walls, and easter eggs tucked away from the golden path.

Biome One — Ashen Strand

There's a breakable wall in the second room of the opening area. Shoot the cracked wall texture and you'll find a small chamber with a Lucenite cache and a lore log from one of the original colonists. The log references the Eclipse for the first time and foreshadows the true ending. It's easy to miss because the game is still tutorializing basic movement at this point.

In the room before the Warden boss arena, there's a side path that looks blocked by debris. It's not. You can squeeze through the gap on the left side. Inside is a weapon chest that always contains a rarity tier above what you'd normally find in biome one. On my first playthrough this chest gave me a purple scatter weapon that carried me through the first three biomes.

The Ashen Strand has a crashed Soltari ship in the distance visible from certain vantage points. If you find the cliffside path in the fourth combat room you can reach a small overlook with a direct view of the ship. There's a collectible lore log there and a subtle reference to the Echelon IV crew manifest. The names on the manifest are Housemarque developers.

Biome Two — Verdant Hollow

Behind the first grapple point you unlock after the Conservator fight there's a hidden alcove. Grapple up to the ledge then turn around. There's a second grapple point behind you that leads to a small room with a Halcyon cache and a weapon blueprint. The blueprint is for a unique scatter weapon variant called the Thorncaster that fires seeking projectiles.

The Verdant Hollow has several rooms with overgrown research terminals. Most are broken but one near the midpoint of the biome can be activated. It displays a star chart showing Carcosa's position relative to Earth. The chart has coordinates that match the real-world location of Housemarque's studio in Helsinki. Silly little easter egg but charming.

There's a secret boss variant in the Verdant Hollow that only spawns if you enter the biome with Eclipse modifiers active and have cleared all side paths before the boss arena. It's a corrupted version of the Conservator with additional attack patterns and a different color palette. Beating it drops double Halcyon and a unique lore log that explains more about the Eclipse's origin.

Biome Three — Sunken Depths

The Sunken Depths has underwater observation windows throughout the facility. If you stand at window three which is in the room with the first elite enemy and wait for about thirty seconds, a massive creature swims past. It's never explained what it is. The crew log collectible in this biome mentions something called a Leviathan-class organism in passing.

Hidden room in the pre-boss area. The corridor leading to the Drowned Oracle has a side passage behind some crates on the right wall. Break the crates. The room inside contains a weapon mod that adds homing to charge weapon projectiles. This mod makes the Oracle fight significantly easier which is probably why it's hidden nearby.

The far corner of the flooded archive room has a terminal you can interact with three times. Each interaction cycles through increasingly corrupted text. The third interaction displays a message from Nitya. It's missable because the terminal looks like all the broken ones. The screen is faintly flickering which is the only visual tell.

Biome Four — Iron Bastion

After the Warlord fight there's a door behind the boss arena that's easy to run past. Inside is an armory with multiple weapon chests and a lore log that details the Bastion's original purpose as a quarantine facility. The log also reveals that the Warlord was the facility commander before succumbing to corruption.

In the barracks section of the Bastion there's a room with bunk beds arranged in rows. The footlocker at the far end of the room can be opened. Inside is a photo of the Echelon IV crew taken before the mission. This is a key collectible for understanding character relationships and it's missable if you don't check the footlockers.

The shooting range in the Bastion is functional. You can actually fire at the targets and they register hits. Getting all targets in under ten seconds spawns a weapon chest with a unique precision weapon variant. The variant has extended range and a custom reticle. It's one of the best precision weapons in the game.

Biome Five — Eclipse Spire

The Spire has no hidden rooms in the traditional sense but it has environmental storytelling everywhere. The architecture shifts from military to organic as you ascend. The walls are covered in script from the original colonists describing their transformation. Reading these inscriptions adds context to the Overlord fight.

At the very top of the Spire before the final boss arena there's a window overlooking all of Carcosa. The view changes based on how many crew logs you've collected. With all five logs the eclipse in the sky parts slightly revealing something behind it. This is the most direct visual hint toward the true ending.

Housemarque References

Scattered throughout the biomes are small Housemarque self-references. An arcade cabinet in the Bastion plays a chiptune version of the Returnal theme when you shoot it. A terminal in the Verdant Hollow displays what looks like Nex Machina gameplay on a corrupted screen. The crew manifest in Ashen Strand includes names from the Housemarque credits of every game they've made since Super Stardust HD.

These easter eggs don't give gameplay benefits but they're fun to find. The Returnal arcade cabinet is my favorite. Stand near it for a while and the chiptune transitions through four different Returnal tracks. Nice little nod to the game that Saros evolved from.